Major Tournament - Terms and Conditions

Terms and Conditions for entering a Major Tournament (eg Inner West Chess Challenge, Burwood Chess Challenge, Xmas Swiss Chess Challenge, Canberra Chess Challenge, Central Coast Chess Challenge, NSW Interschool Girls Teams Chess Challenge)

All entries will be listed on the Sydney Academy of Chess website, to show who is playing in the tournament. Any spelling errors will be corrected upon notification.

Photographs of the event may be taken and published on the Sydney Academy of Chess website. If parents do not wish their children to be photographed, we must be notified in writing before the start of the tournament.

To ensure a safe environment, parents and spectators need to respect the boundaries set by the organisers, and keep outside the playing area, which is for players and officials only.

Spectators and players need to switch their mobile phones to silent throughout the duration of the tournament. If a mobile phone rings, a spectator may be asked to leave the playing hall.


Tournament Rules of Play

The tournament will be played in a 'Swiss' format, with 7 or 8 rounds, depending on the time available. All players will play every round, and will be paired against others on the same score wherever possible, or a similar score. Players score 1 point for a win, 1/2 point for a draw, and 0 points for a loss. The winner of the tournament is the player with the highest overall score. 

The tournament will be played using chess clocks. The time control will be 15 minutes per player (20 minutes per player for the NSW Interschool Girls Teams Chess Challenge).  A demonstration for new players on how to use chess clocks will be made before the start of play. Once a player makes a move, they need to press the button on their side of the clock. This starts the opponent's time ticking. When a player reaches zero on the clock, they lose the game.

The 'touch move' move applies in all tournaments. A player must move the first piece that he/she touches, if it is legal to move that piece. If a player touches an opponent's piece, that piece must be captured if it is legal to do so. If a player makes a legal move with a piece and lets go of that piece, the move cannot be taken back.

When a player's king is in danger, this is called 'check'. That player must escape check immediately by either taking the opponent's piece, blocking the check, or running away with the king to a safe square.

If there is no way to escape from check, then that player is in 'checkmate' and the game is over.

A game is not won by taking the opponent's king. If a player makes an illegal move (a move against the rules of chess), then that move needs to be taken back, and a legal move played instead.

Players must stand at least one metre back from the table, when observing other games in progress.  No player is allowed to give advice to another player, while their game is in progress, including calling check, checkmate, and time (flagfall). This is cheating and penalties may apply (such as taking a point from a player's total score).

If a player has a question or a problem at any time, they should raise their hand, and an arbiter will come over to help out.

If players agree upon a result and shake hands, the result must stand and cannot be reversed. This means that is the player's responsibility to carefully make sure that a position is actually checkmate, if checkmate is announced by the opponent.

When a game is finished, the players should:

1) Shake hands
2) Set up the board correctly for the next round.
3) The winner needs to report the result at the results table. In case of a draw, both players should report the result.

Any decision made by the arbiter will be final.


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